Wave controlWide-coverage turrets and splash answers
Use this job when groups survive too long in the same lane. Fresh public guides repeatedly use mortar, cannon, catapult, and turret wording for this role family, but they do not settle exact labels or the final best single pick.
Best for: early crowd pressure, middle-layer cleanup, and repeated grouped-wave leaks.
Boss pressureProtected focused damage
Use this job when normal waves are stable but bosses or elite enemies survive too long. Keep the strongest focused-damage answer protected behind the front layer instead of exposing every valuable weapon at once.
Best for: boss attempts, late cleanup, and fixing a single hard enemy.
StabilityLane softening and backup coverage
If the route breaks before the main damage gets enough time, the best weapon choice might actually be a trap or a backup coverage layer. Public best-weapon wording often hides this, but it is the more reliable fix for many runs.
Best for: early leaks, edge lanes, and making the main damage line last longer.
Replacement ruleReplace filler one slot at a time
A new weapon only counts as better if it improves the same test on the same wave or boss checkpoint. Replace one low-value slot, rerun the baseline, and keep the new pick only if the first failure point improves.
Best for: avoiding fake top-10 lists and measuring whether a new weapon actually helps.